With PS Plus you can also upload and download saves from your cloud (although I would not know how Sony handles that if you stop your Plus subscription). If PSN were a bit more dependable, I'd say Plus was definitely worth the money, get some "free" games, get some decent discounts, too, but if you don't play much online, then it's a personal choice.
Funny thing, with the Season Pass you get those level 15 shortcuts straight into World 2, but every time I played a new character, I was already at level 20+ when reaching World 2, just playing the missions and not dying a lot. And having options in your ability setup makes a big difference especially in Hardcore Mode - where my Saboteur stopped using the Artillery Strike almost completely, instead relying mostly on Camouflage and the Plasma Blades to get health back (and since you can make it so you need less orbs for camouflage, you can use an Armor set that reverts Cam back to normal but gives you kind of a "free" boost to something else
I tried the Archship on Legend, but my gear power is only around 3 mil, and it took a whole clip of my Boomerang-on-Shot SMG just to down one of those lvl 54 mutants, so that try didn`t last long. It's a bit of a pity that there's no medium difficulty for the Archship, as the rewards on the lower difficulty are kinda meh (four floors only got me blues and a few level 3 and 4 cores).
I really hope that we will see an "Alienation 2 - Now it's our turn" where we will conquer the alien homeplanet and spread democracy for Super Ear-... erm... anyway.
I'm looking forward to Nex, but from what I've seen there's no looting there - which is great to create an even playing field for leaderboards, but as I don't care about those, it might not be enough for me to really replace Alienation.
And Matterfall is still shrouded in mystery, with no news since that announcement trailer.
If Alienation (or A2) went a bit deeper into the loot thing - not Diablo deep, but maybe Nioh deep, with elemental effects, armor pieces with different stats, and more passive effects on guns (and armor) - added a few more weapons and, especially, weapon mods (lower rate of fire but more impact, burst fire for more precision, homing missiles etc), then offered a few more missions and levels (I think Nioh did kinda well in re-using levels but making them "different enough" to not become too repetitive - at least the big levels), with Raids, maybe some dynamic events happening on the maps, maybe even a rudimentary map editor or mission editor (custom built maps using existing assets with text-based missions)... oh, I could go on forever with ideas.
I really believe Alienation was that pretty much perfect combination of twitchy, skill-based and reactive combat (not like Diablo) and a, by the end, decent loot system that had you wanting more and better for quite some time, but, and this is pretty much my only real criticism, was a bit too "small" - the maps where varied, but they also were always same, and the UFOs and the Archship all look the same, even if they're randomly put together.
So... in a way, it was almost a top-down, twin-stick Destiny
- albeit with a better story.
(I loved Destiny at first, then the Grind set in and then they released those first two "expansions" and then I kinda lost my respect and interest... Also, Destiny seemed to be a very divisive experience among my gaming friends, as some people never seemed to be getting into Raid groups and really didn't like that, and since you only had a week... Destiny became work at some point, while at the same time being addictive enough that it tore apart friends because some just had to do the Raid and couldn't wait any longer...)
Yes, I am bored.
Deal with it
So, if the Housemarques are listening, think about expanding what Alienation has become into something more, bigger, deeper, darker. Uncut.