I may be repeating some stuff, and if I do, I'm sorry.
I definitely want a Dead Nation 2, and especially for PS4. I would gladly pay $60 for it and $20 for DLC.
I love Dead Nation and the 10 rounds of campaign and the Road of Devastation modes. But I think this game would benefit from game modes such as:
- King of the Hill: A 4-person multiplayer mode where players one by one trying to get a high score and staying alive round after round killing hordes of zombies.
- Deathmatch: 2-players go head-to-head, split-screen and have to kill zombies for three rounds. In the fourth round, they battle each other. For when they kill zombies, there can be penalties against their score for dying, taking damage, and bonuses for killing everything faster than their opponent.
- Survivor: Survive staying one spot equipped with limited supplies for an [x] number of rounds as the odds increase.
- Run This Town: Drive in a vehicle through an area (AI driver or human) kill the zombies nearby and make it through the level.
New weapons - such as different rounds for guns. Acid rounds, explosive rounds, freeze rounds, for the launcher. C4 explosives. Mounting guns. Net shooter gun. Melee weapons - knives, axes, baseball bats. Trapping weapons - barbed wire, fencing. etc.
Interactive environment - being able to explode walls, fencing, swim under water to expand a level and change the path of the story.
New, better bosses - keep the runners, cutters, and such...but add new ones. maybe zombie dogs, etc.
Bring elements from ROD to the main story mode - electrified fencing, chainsaw with conveyor belts, etc. Auto-turret. Mouth in ROD is much more interesting than the Mouth in Campaign.
RPG elements to characters. Instead of simple adjusting speed by armor and such give the characters stats to be able to be increased. Strength can be damage dealt or how far you can push the zombies away with a melee push. Endurance can still be how to take damage, and speed can be the same. But instead of just armor changing these give us the choice using RPG exp gained during the levels. Example:
points in % still added at the end as a bonus, but split up "zombies killed" into
basic zombies killed (1 exp per zombie)
runner zombies killed (4 exp per zombie)
leech zombies killed (3 exp per zombie)
bombie zombies killed (5 exp per zombie)
mouth zombies killed (6 exp per zombie)
jumper zombies killed (8 exp per zombie)
cutter zombies killed (15 exp per zombie)
Let's say you ended with
650 basic (650 exp)
48 runners (192 exp)
16 leeches (48 exp)
6 bombies (30 exp)
4 mouths (24 exp)
8 jumpers (64 exp)
3 cutters (45 exp)
(1053 exp for the entire mission)
Let's say 1 increase for speed at level 1 would be like 550 exp. It'd be more fun and balanced if properly worked out and had that type of element. I'm super excited for DN2. I'm really hope that all the ideas already said will be in the game and it will come out for PS4.