Firstly I don't know why but have never discovered this forum before, perhaps my internet browser couldn't locate it or whatever, but now using ipad it's plain and clear to see. Anyway, I have posted numerous stuff on other forums but I'm guessing this is the proper one..
Well I think to begin with, Housemarque should fix their game, however old it is. It says something a developer can't be bothered to fix their game, and for future releases will put many off their products if that is their stance. The game (scoring leaderboards) have been broken for years, and considering Road to devastation is based upon leaderboard scores, issues should have been addressed a long time ago. Other than the scoring/cheating going on, connection issues are of concern also. I've played something like 1000 hours or more, probably another 200 hours in addition lost when 'logged out of psn', resulting in game failure and no recorded score. To be fair, yes of course a few times it was due to internet connections, but most of the time both co op players would still be online and yet logged out of game. Very annoying ten hours into a game...
I can't remember exact dates etc now, but myself and co op buddy were no.1 with RTD. For a good few months about a year or so after release of game. Others tried and failed to beat our score, until the French arrived from nowhere! I won't mention names, but they beat us, we beat them and so on. Eventually we both moved on to other games. We came back a month or so after stopping play (fed up with connection issues) and now the top scores were more than double our highest score! Something like 9 billion. Plus a whole flock of Frenchies were in on the act, in solo scoring and co op. And when arcade mode came out, it just further proved impossible scores and cheating. We decided it really wasn't worth playing the game anymore, there was no point wasting time if cheats can easily beat our hard earned scores. Of course the high score now is something like 16 or 17 billion..
I had hoped the ps4 release would fix connection issues and so on, but it seems to be as bad as on the ps3. And I can only assume the exact cheating can occur on that version as well, so little point in playing it.
Anyway, besides all that I loved the game, but it was ruined by failure to fix it. I can only hope a sequel is in the making, and will be concrete proof of cheating and no connection issues. If you know it is broken, then by all means fix it and reset leaderboards. What confidence would anybody have in any games developer if they don't fix their products?
As for ideas for a sequel (as per forum question lol), I would like to see a change in the scoring system. Rather than multiplier as we know it, scrap that as well as time/large combo bonuses. Surely keep it simple, the points are worth the same value for each type of zombie no matter what your multiplier is. Of course for example the score route would have more and harder to beat zombies with high values. On whatever ratio you wanna go with, at the end of the round, you can get a bonus for not getting hit. So for example say you score a million points in one round, if not hit, you get a 100% bonus. If you lost say 25% of your health, you lose 25% of that bonus, just for that one round. So rather than ever so slowly collect multiplier over many many rounds, only to possibly lose half of it or more by taking a small hit - if you do get hit, you only suffer a lower score for that one round. The players that should be top are the one that can both progress the furthest and acquire the most not get hit bonuses. I can't understand how if you have 6000 multiplier, a little green zombie takes a nibble of your health off and you've lost 2000 multiplier or more, basically meaning you can't now achieve a really high score because it takes too long to recover all that multiplier, and in the rounds to get it back your losing tons of points. When playing a game for countless hours, it is ever so cheap to strip away multiplier. If I had 10k multiplier and took a hit losing 8k, that really isn't on considering it took forever to acquire it and means game is as good as over and little point carrying on.
Also, I'm not sure how you can implement it, but some kind of save every 5-7 rounds. Even if it's just a one time use, if the game is disconnected, all is not lost. Or simply players with less time can continue game another day if not enough time to continue. Perhaps some sort of program that can use fair judgement. So say a player takes a hit/dies and conveniently disconnects seconds after. Sure, you may not allow game to be reset to an earlier point. But if neither player has had any reason to disconnect game, then reset game at previous checkpoint so the game can continue and not just be lost.. You might be unlucky and get hit, disconnect genuinely and not be allowed to continue, but on the whole, it's an idea to help save losing gameplay. Losing ten hour plus games is no joke!
Some kind of customisation of characters would be nice, such as colour of torch lights.
Have the same items in chests every round, it's awful when you get items you don't need and your game can be ruined by bad luck of not getting right gear or zero drops from zombies in score route.
Some new environments, zombies, a longer and more in depth story, possibly different endings depending on the path you choose in campaign. Bit longer would be appreciated. Keep the gameplay and feel the same as original dead nation, just add new stuff to do with all the latter fixes.
It is nearly 6 in the morning, so I apologise if anything doesn't make sense etc