DenT4FacE wrote:This is Single Level on Master and with the Phobos. You can't get so many points in Arcade or on lower difficulties because the overdrive isn't as powerful and long lasting as it is here.
Forgive the poor quality. This was uploaded to Facebook and the resolution took a hit when I copied it to Youtube. Better quality can be found here
Not perfect.. could've been better but they're cubes. They can always be better
Brapp347 wrote:I'm not sure if this bonus score applies to the multiplier, but I'm guessing it does.
I was thinking that the green number was the total bonus you got from that boost or overdrive, but it's not. Perhaps at the end of an overdrive or boost, there should be yellow numbers that shows you the total bonus you got. So with the 10+20+30+40 example I gave above, the green number would be 40, but it should go away and a yellow one should come up with bigger font and say 100. It would be kinda like getting group kills in super stardust, where killing a group of enemies would double all of the points for that group and it would come up with green and bigger font to let you know your total bonus.
edit: I also figured out how the human scoring works.
they start out at 10k the next one will be 20k, but if you get it in when there's blue arrows, it'll be 60k(50k more than the last one). Then you would think the next one would be 30k, but it would actually be 70k, because the 50k ones actually affect the next ones. So if you save 4 in a short period of time it'll be 10k+60k+110k+160k. That's a lot of points!! But if you lose a human, they start from 10k again.
TimHitchings wrote:This may have been mentioned before, but one trick that I found useful on achieving high scores on the Acis level is stacking all humans. I get into the top 200 on the score boards by tossing all the humans under a rescue area. I then protect them during the level and as the transition to the boss takes place they all start floating up to the rescue area. I then quickly move my ship over them and get a large multiplier by rescuing all the humans in a row.
tommasodb wrote:I understand what you say, but the thing is that 99.9% of players in the world don't want to do a math problem while playing. There are many factors at play during a Resogun run, so the exact amount of points at any moment is hard to estimate because there's also timing to consider. For example, the value of enemies decays over time, or saving humans quick brings you more points.
I guess the best way to go is to learn a few proven tecniques and experiment with those, if you start to count every single point you get out of an enemy you're gonna lose your mind ^__^
Users browsing this forum: No registered users and 1 guest