Hello again, its been a while since my original post, so I'm going to share some things I learned since then. I was under the assumption that there was only one destroyer per phase/level flip, but this isnt the case. They are timed, so they'll keep coming even if yoy don't flip the stage. Also, its better for your multiplier if you place as many humans as possible on the pad before sending them to the buildings. Do this by hitting L2 above the pad then send a bunch at once. Only issues with this are you have to keep an eye for the abductors, but theyre timed so you get a feel for how long you have eventually. Also,the teleport token interferes with this strategy as you cant just drop them. Not a big problem though. One last tip is power ups. You can leave them there for when they are needed. Its not wise to grab a super overdrive token if your overdrive is full, as it immediately fills the overdrive. Use your regular overdrive first, then grab it so you dont waste the regular overdrive. Human , bonus , attribute, and weapon upgrades should be grabbed immediately though, obviously. One must be careful when using super boost with this strategy, though, as you can accidentally grab tokens you were saving. Again, not a big deal as powerups are always good, unless you detonate a shield bomb which drops a bunch of humans to their death. Just something to be aware of if you try saving power ups for later use. Thats all for now, I just wanted to share some tips that were helpful to me.