The Super Boost is an enhanced version of the regular Boost. You can let go of the boost button and change directions if you so desire. If you boost through enough enemies, your boost meter will refill itself. All enemies killed while the Super Boost is active are worth 1 000 points.
The Super Overdrive is an enhanced version of the regular Overdrive. It’s more powerful, it lasts longer and has a fixed duration, regardless of the number of points distributed to the Overdrive attribute. It’s also more awesome.
COLLECTING BONUS TOKENS
Collecting bonus tokens in rapid succession will increase their worth. The value of the successive tokens depends on the value of the initial token, for example if the first token is worth 100 points, the second will be 200 points. Worth increases vary according to the current multiplier and the pick up modality (mid-air, ground or dropped from above).
METEORS HATE YOU AND THEY WHAT YOU REPRESENT
Normal meteors will either home in on the player or the house. The ones homing in on your house will have an extra glow around them. Use this to prioritize your targets! NEW GAME PLUS If you finish the mode, don’t fret, there’s a successive, harder round waiting for you! This time all enemies fire revenge bullets!
Did you know that our Commando dude can double jump? Try it out!
GET THAT DYNAMITE
You can steal dynamite from the other player by simply shooting at him or her. Alternatively, you can employ your Boost ability to put some space in between you and your adversary.
DYNAMITE PREVENTS YOU FROM USING ABILITIES
Remember that you can’t use abilities whilst carrying the dynamite. Try using the Throw button and see what you can come up with!