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RESOGUN GUIDE

Mon Jun 01, 2015 2:56 pm

TOMMASO'S EDIT: we just discussed that it would be nice to have all the tips and tricks from the guide posted on the forum as well, especially for newcomers. I bet the veterans know this stuff inside out already.

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What you’ll find here covers both the Arcade game and the modes available in Heroes and Defenders, the two expansions.
Many of the tips you’ll find here emerged from online discussions, were posted on Reddit, or reached us over social media channels. We are very grateful for the dedication put into it, and the sense of discovery the community was able to evoke with each little step towards the top of those leaderboards. Thank you again, and don’t forget to keep blasting in a free world – those humans are not gonna liberate themselves. - The Housemarque Team :-)


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HUMANS - ARCADE MODE
How are humans released?
Most humans are released by killing all the Keepers spawned into the level when the announcer says ‘’Keepers detected’’. When a human is released and left alone for a few seconds, the Abductors will try to kidnap it. The “secret” humans are released if your multiplier is high enough during a certain part of the level (look at the green glow behind the multiplier: if you see it, you’re going for it). Keep in mind that if your multiplier isn’t high enough the human will immediately die. Other humans are tied to certain Keepers that must be killed in a specific sequence. These are easy to lose if you’re not paying attention. If you kill any of the target Keepers in the wrong order, the human will immediately die. Check the following pages for more details.

Throwing humans
The Throw Human button can look puzzling at first. What it does is simply… throw a human in the air. Remember that if you are boosting, you can use the ship’s inertia to throw the human further. This technique becomes really useful when the ship is busy fighting waves of enemies but you still want to deliver a human to the next escape pod.

Juggling Humans
Mastering the Throw Human button allows you to juggle humans – 2 or even 3 at the same time. That can be done first and foremost to be cool, but also for score-related purposes
(see Gathering Humans).

Gathering Humans
This technique requires a lot of practice. Instead of saving humans one at the time, you can try to gather them all under one escape pod, and then deliver them in quick succession (check also the Mysterious Blue Arrows tip for more details). Humans will not stay put and will start to walk around, and enemies will try to aggressively abduct them. However, if you manage to keep everything under control, you can score millions that way. Keep in mind that humans also unlock power-ups, so saving them all at once will make you weaker during the normal progression of the level.

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Re: RESOGUN GUIDE

Tue Jun 02, 2015 7:06 pm

HUMANS ARCADE MODE:
SUPERCHARGING YOUR SCORE

Each human saved is worth “10 000 x your multiplier” points. A “50 000 points bonus x your multiplier” is given for saving another human while the arrows under an escape pod are blue instead of green. Let’s see an example. 1st human saved = 10 000 points. 2nd human saved = 20 000 points. If saved in rapid succession, it’ll be worth 60 000 points. 3rd human saved = 70 000 points unless saved in rapid succession as well. In that case it’d be worth 110 000 points. Taking Acis as an example, if you save all 10 humans at once, the 10th human will be worth 460 000 points. Their value carries over to the next level as long as no human dies. If a human is lost, the value resets to 10 000pts.

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Re: RESOGUN GUIDE

Wed Jun 03, 2015 1:55 pm

supajoofly wrote:http://i.imgur.com/nNdRkcX.png


It is based on that indeed, we got in touch with the original author(s).

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Re: RESOGUN GUIDE

Wed Jun 03, 2015 5:01 pm

HUMANS - SURVIVAL MODE

HUMAN COUNTER
On the top left of the screen you can see how many humans you need to save to spawn the next power up. Each time a human is saved, one of the icons turns green. The amount of humans you need to save for the next power up increases by one after each spawn: you start from three, and the count goes up until 10.

HUMANS - PROTECTOR MODE

CITY MISSILES AND HUMANS
When you deposit humans in Protector, the city will release a certain number of self-aiming missiles. Depositing more than one human at once will result in more missiles being shot.

THE ARROW COLORS
The arrow next to your ship will point to the nearest human. If it’s blue, the human is still encased within the Keepers. If it’s green, the human is free and will be subject to abductors and other hazards. As always, the familiar red arrow indicates a human in danger.

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Re: RESOGUN GUIDE

Thu Jun 04, 2015 1:21 pm

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MULTIPLIER - ARCADE MODE

KEEP YOUR MULTIPLIER UP
Some humans are classified as “secret”. These secret humans are unlocked if your multiplier is high enough during the release window. Pay attention to the green glow behind the multiplier to understand if things are going well or not – if you don’t see any, you will instantly lose the secret human and hear a very specific sound effect. However, if the number is high enough, you’ll see it flash and a human will be released from the multiplier itself.

MULTIPLIER COLORS
Never breaking the multiplier is hard, and for good reasons. The multiplier influences most of your final score, so keeping it up is supposed to be hard. As you probably know, the color of the multiplier goes from green (meaning: all good), to yellow (you need to perform an action soon), to red (about to break). The time in between these status changes according to the difficulty level, getting shorter as the difficulty increases.

Actions that reset the multiplier to green
* Killing an enemy
* Picking up a human
* Bringing a human to an escape pod
* Getting a power up

Actions that DO NOT influence the multiplier
* Juggling humans

PHASE COMPLETE MULTIPLIER LOCK
Have you noticed that the multiplier locks for a few seconds when a phase is complete? Don’t kill enemies while the “PHASE COMPLETE” sign is passing through: the multiplier will unlock shortly thereafter, but you can keep it going with the enemies you spared while the time was slowing down.

HIT THINGS HARD
Troubles keeping the multiplier on the green zone? Remember that to reset the countdown to green, you just need to hit an enemy, not kill it. For this reason, you can also wait for enemies to evolve (turn golden) and use that to your advantage. Since they are more resilient in their evolved form, you can keep a few around and hit them when your multiplier is in danger.

KEEP THEM ALIVE
Always keep one or two enemies alive, and kill them selectively, so that your multiplier doesn’t break until the next massive wave.

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Re: RESOGUN GUIDE

Fri Jun 05, 2015 4:15 pm

MULTIPLIER - SURVIVAL

HUMAN LOSS EFFECT ON MULTIPLIER
In Survival Mode, each time a human is lost, your multiplier diminishes by 0.05. You gotta catch ‘em all!

SECRET MULTIPLIER UP

When a random power up is released, you can unleash the Overdrive and slow down time to cherry pick your power up. When doing so, you also have the opportunity to go for a “Multiplier Up” power up, which appears in the random power ups selection only during slowdowns

MULTIPLIER UP TOKEN
When a power up is released, you can decide to let it be. If you do so, the next time a power up is released the first one will automatically turn into a “Multiplier Up” power up. “Multiplier Up” increases your multiplier by 1 – consider this technique if you’re going for score: the higher the risk, the greater the reward.

MULTIPLIER - PROTECTOR

FULL CARGO BONUS
Depositing humans gives you points and a multiplier increase. Depositing more humans at once will give you a larger bonus than when you deposit them one by one. For example, you will receive more points and multiplier bonus if you deposit four humans at once, than if you deposited the humans two by two.

RAPID DEPOSIT AND FIREWORKS
Just like in Arcade, you can deposit humans for a points combo if you do it while the arrows pointing to the city are blue. The first humans rewards you with 1 000 points, and every successive human adds another 1 000 points on top of the previous sum. Once you’ve deposited enough humans to flip the level, you’ll notice the arrows turning gold and some fireworks in the background. Depositing humans during this time will reward you with bonus tokens, in addition to the bonus you get from the quick deposits. Each bonus token increases your multiplier.

MULTIPLIER - PROTECTOR
SHIELD TOKENS
Collecting two shield tokens grants you a Bonus Shield which adds 25 % to your multiplier until you take a hit. While the Bonus Shield is active, you will receive extra multiplier bonus for every human you deposit.

MULTIPLIER - COMMANDO BONUS TOKENS
The way in which you collect bonus tokens dropped by enemies determines their value. If you pick the token up from the ground, it will be worth 100 points and increase your multiplier. If the token is in the air, but you are on the ground whilst you collect it, it will be worth 200 and increase your multiplier more. If both the player and the token are in the air, you’ll get 1 500 points and increase your multiplier further. Remember, if your house gets hit, your multiplier will drop for every health point the house loses, until it reaches a whole number. That means that your effective multiplier will not decrease, but the progress towards a higher one will. Also: the tokens you get from combo groups and phase ends are more valuable than the normal tokens, and are valued up to 5 000 points.

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Re: RESOGUN GUIDE

Tue Jun 09, 2015 6:50 pm

GENERAL TIPS

BOOSTING
Boosting in RESOGUN is not only vital to escape enemy waves, but should also be considered as a weapon to ram and destroy swarms from the inside. As you probably noticed, the end of each boost is accompanied by an explosion: the longer you boost, the bigger the explosion. Also, keep in mind that each enemy you hit while boosting will slightly recharge the boost, allowing for really long and devastating charges.

THE MYSTERIOUS BLUE ARROWS
Have you noticed that when you save a human, the arrows under the escape pod briefly turn blue? Deliver a second human while they are still blue and see what happens to your score. Quick!

THE OVERDRIVE MINIGAME
In RESOGUN, there’s a way to make the Overdrive bestow more points than usual. Activate Overdrive with R1, and don’t release the button until the outward circle that forms around the ship enters the smaller circle defined by the Boost and Overdrive bar. Release at the right time and an explosion will wipe out a few extra enemies around your ship.

THE RETRO CAMERA
If you dig into the options menu, you’ll notice the possibility to set the camera mode to
“Retro”. The main difference between Standard and Retro camera mode is that in Retro
mode the camera doesn’t pan vertically. It’s a bit less spectacular, but it gives you a better
view of the play field.


REMOTE PLAY
RESOGUN for PS4 can be played remotely on PSVita. For added comfort, you can remap Throw Human and Bomb to the front face buttons of your PSVita. You can do so directly from the Options menu of the game. Try it out! Also, keep in mind that a PSVita can be used as an additional controller while playing local co-op.

ENEMIES VALUE DECREASES OVER TIME
The points value of every single enemy is at its maximum within a couple of seconds from spawning, and starts decreasing as time goes by until it hits 10. So for maximum results, kill’em quick!

CUBETRON POSTMAGEDDON
Cubetron, the boss at the end of the 3rd level in Arcade Mode, is a great enemy to boost up your score. First of all: Overdrive works wonders on the cubes he shoots out. Also, if you’re not in a hurry, the small cubes around the level can be used to increase your multiplier bit by bit. Last but not least, have you tried pushing cubes around with boost? Try it out!

KILL THE NORMAL KEEPERS
Keepers can be recognized from the green glow around them. Once a group of Keepers is killed, a line will extend from it and connect with a specific prison chamber. Some Keepers leave after a while, so you should kill them fast to avoid losing the corresponding human.

KILL THEM IN THE RIGHT ORDER
Starting from Ceres some Keepers appear in an ordered group. That means that there is a specific order in which you have to kill them. The first one can be recognized by a green glow and a target, while the others are marked in red. If you accidentally kill the wrong Keeper and break the kill order, the human from that group will be lost.

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Re: RESOGUN GUIDE

Wed Jun 10, 2015 8:47 pm

GENERAL TIPS - DEMOLITION

PRECISION IS EVERYTHING
When trying to hurl the wrecking ball around the level, pay attention to the timing of the detonation (see Overdrive Minigame). The more precise the explosion, the faster the acceleration.

SUPERCHARGE or SPLIT INTO MULTIPLE BALLS AT ONCE
If you detonate near a “Supercharge” or a “Multiball” power up, all the balls within the eplosion range will split into multiple balls! Gather as many balls as possible near the power ups for maximum devastation! Extra balls expire if they are not constantly moving. Do you best to feed them with as many enemies as possible.

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KEEP THE EXTRA BALLS IN THE AIR
Extra balls expire if they are not constantly moving. Do you best to feed them with as many
enemies as possible.

WRECKING BALL EVOLVED
The red wrecking ball will evolve if you hit enough enemies with it. The first evolution happens after the wrecking combo reaches 1 000, and the second evolution after you have vanquished enough foes to reach a wrecking combo of 2 000. In its evolved forms the wrecking ball increases in radius, turning you into the ultimate demolisher.

NEAR MISS BONUS
If you like living dangerously, consider going for the Near Miss Bonus. Each time any wrecking ball brushes by your ship, you get 10 000 extra points.

SHIP ATTRIBUTES
The best ship configuration to play Demolition sees your Agility maxed out. You’re not going to need much Boost or Overdrive in this mode.

FOLLOW YOUR BEAMS
Beams are very useful to understand at a glance what the position of the wrecking ball is (red beam) and where to find the next power up (green beam).

HOW TO SLING
Extra balls can be a bit tricky to sling the first time around. Remember: once released, they will appear in the opposite direction of your ship’s trajectory.

THE WRECKING COMBO
Each enemy destroyed with the red wrecking ball increases the wrecking combo in the upper left corner of the screen by 1, or 2 when supercharged. Orange balls, on the other hand, increase the counter only by 0.2. Plan accordingly.

MORE ENEMIES
Don’t feel like starting the Armageddon right away? No worries, if you wait for 60 seconds at the beginning of the game, the yellow bricks will self-destruct and more enemies will spawn.

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Re: RESOGUN GUIDE

Thu Jun 11, 2015 8:03 pm

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SURVIVAL MODE

FALLEN HEROES
Fallen Heroes mark how long you survived in the previous run. Over the Fallen Hero you’ll see a percentage indicating how far you currently are from your previous performance. However, be aware that the marker will appear a bit earlier in the game each time you die trying to reach a Fallen Hero. Collecting a Fallen Hero in normal conditions will get you with a Powershield and 100 000 points. If you’re already equipped with a normal shield, you’ll be awarded a Powershield and 200 000 points, and if you are already sporting a Powershield, you’ll get 500 000 points and the screen will be cleared by a Shockwave.

MONUMENTS
Monuments are there to remind you of the five people immediately over you in the leaderboards. What’s displayed on the level is influenced by your score settings (Global, Friends Score or My Best). If you pick “My Best”, you’ll see only your own highscore monument.

HUMAN ARROWS
In Survival Mode, you’ll be able to tell the dropping point of the next humans from the little green arrows on the top of the screen. Of course, the green arrow next to the ship is also indicating the nearest human to rescue.

SHIELDS
In Survival Mode, if you collect two shields in a row, you’ll get a Powershield. A Powershield doesn’t only make you invulnerable to the first bullet that hits you, but it also maxes out all the ship’s attributes. Attributes will be reverted to their original value once the shield is lost. Collecting three shields in a row will immediately release a Shockwave that wipes out all enemies on the screen.

SENTINELS
Each Day features three Sentinels. If destroyed, Sentinels release a Shockwave that wipes the screen and accelerate the passing of the Day. However, you must be quick – leave one unattended for too long and it will leave Avernus. That means no Shockwave and a longer Day.

THINGS BECOME FASTER OVER TIME
With each passing Day enemies, humans (both in regards of spawning and falling speed) and bullets become faster – but you don’t. It’s not a linear progression either: the longer you survive, the more you’ll notice things getting hectic. Time to show off those ninja reflexes of yours!

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